Triptris
settings · guide · arcade flowThanks for playing this neon little arcade trip.
Land on intersections. Gems settle on the glowing grid nodes, not on tile surfaces.
Bloom three or more. Connected jewels of the same color charge, pop, settle, then scan again for chains.
Read the preview rail. The next shape is largest; smaller tokens show the queue after it.
Breathe through overflow. Falling runs get two breath saves; Chill Mode keeps three calm saves before the cabinet rests.
The screen starts as a dark CRT void and opens into neon horizons, star tunnels, and kaleidoscope overload as levels rise. The music follows the falling cadence and blooms during chain reactions.