score 0
level 1
breath 2/2
best 0
webgl · neon grid · synth arcade

Triptris

neon grid · falling gems · living synth

Triptris

Guide neon gems onto the glowing arcade grid. Connect three or more of the same color and launch chain reactions through a psychedelic synth-wave cabinet.

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Triptris

settings · guide · arcade flow

Thanks for playing this neon little arcade trip.

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Settings

Audio & Feel soundscape and tactile chain pops
sound
live singing-bowl drone and reward tones
volume
set the soundscape level; max now reaches 160%
100%
haptics
short vibration on supported phones when chains pop
chill mode
disable falling; place shapes calmly and flick down or press Down Arrow or Space to commit
Run restart or install the neon puzzle
savegame cookie
save this run and settings on this device only
start level
choose where new runs begin
new run
clear the current board and begin again
start fresh
clear the saved run and begin again; settings and best stay
tutorial
replay the interactive guide for movement, bloom and breath saves
floating powerups
spawn a test bubble over the board

Guide

How to Play keyboard, touch and bloom rules
Move with arrows or A/D. On touch, use the physical slider under the board.
Rotate with up, W, Z, X, the raised ↶/↷ touch buttons, or by tapping the field sides.
Glide with S. In Chill Mode, S pulses the landing preview instead.
Flick down or press Down Arrow or Space to commit the shape. Tap chill to toggle calm placement.
Attune with C to cycle a shape's color harmony freely.
Flow Rules glowing grid nodes and chain rewards

Land on intersections. Gems settle on the glowing grid nodes, not on tile surfaces.

Bloom three or more. Connected jewels of the same color charge, pop, settle, then scan again for chains.

Read the preview rail. The next shape is largest; smaller tokens show the queue after it.

Breathe through overflow. Falling runs get two breath saves; Chill Mode keeps three calm saves before the cabinet rests.

Synth Cabinet background and music progression

The screen starts as a dark CRT void and opens into neon horizons, star tunnels, and kaleidoscope overload as levels rise. The music follows the falling cadence and blooms during chain reactions.