canvas · game · sacred geometry · release

Trippy Jump 3

Trippy Jump 3

Canvas 2D · Game · Sacred Geometry · Experimental

Hey there, Emanuel here =)
Thanks for playing my game 🫶🏻

support Trippy Jump
Your Ascent The ascent just began…

The ascent just began…

Settings

Controls & Device sound, movement & feedback
sound
ambient music & effects
tilt controls
steer with device orientation
one-hand mode
permanent corner steering buttons
fullscreen
enter fullscreen on game start
haptics
vibration feedback on bounce
Challenge & Avatar difficulty and player form
challenger mode
smaller platforms for a tighter climb
avatar
progresses with altitude
Saves & Experiments progress, sandbox and secret realms
game-save cookie
save progress only on this device
new game
clear saved progress and restart
sandbox
start from a chosen height
Secret Realms
choose a test realm near the player
Language interface copy
language
interface language

Guide

How to Play controls, portals and chill mode
Use arrow keys or A/D to move left/right.
Touch: hold left/right to steer, swipe up or double-tap to double jump.
Move through one screen edge to reappear from the opposite portal.
Jump higher and higher. Don't fall below!
Chill Mode — Adds a safety floor so you can't fall.
What's New in Trippy Jump 3 latest release changes

Obstacle platforms block your path. Hit them from below twice — first to crack, second to break through. They appear from ~300m and grow more frequent with altitude.

Current Build runtime pruning and render caches
Runtime caches trim repeated theme, HUD and realm-style calculations without changing the look.
World pruning clears far-off platforms, rails, portals and power-ups while active sequences are protected.
Secret-realm draw paths reuse geometry buffers for smoother pinball and astral scenes.

Reference

Platform Types surfaces and obstacles
NormalRubbery neon landing platform
FragileDashed outline; breaks after one bounce
MovingArrow-marked platform drifting sideways
SpringChevron marker; launches you higher
VanishingFaded platform; disappears after landing
WobbleTilted surface bobbing up and down
ElasticSide brackets; expands and contracts
Quantum RiftJagged barrier; hit from below to shatter it
Power-Ups temporary ascent effects
AuraSpring boost on every platform (10s)
NovaMega-launch + crimson speed trail (10s)
MerkabaHalf gravity, feather-light jumps (8s)
LotusNearby platforms drift toward you (6s)
StarPersistent golden stardust trail (10s)
Golden CageGlowing orbit cage; agility feels heavier (10s)
MuffleHeavily muffles audio and drains the color (7s)
ChaosInverts controls and colors (8s)
Gameplay Elements rifts, rails and boss gates
RiftsSmall and medium rifts block routes; break them from below
Cosmic RailsGlowing streams that carry you upward through transitions
Boss RiftsFull-width milestone gates every 1000m; crack them open with 7 hits


Inspired by Doodle Jump
by Lima Sky — Igor & Marko Pusenjak
thank you for the original idea ✦

build version
v1.0.3-performance · 87e511b

TRIPPY JUMP 3

Beyond the Ceiling · ascend through the void

rotate to portrait for the best experience

FALLEN

0
BEST: 0

RELAX THE ASCENT?

You've fallen a few times. Want to activate Chill Mode? It adds a safety floor so you can climb without falling.