Touch: hold left/right to steer, swipe up or double-tap to double jump.
Move through one screen edge to reappear from the opposite portal.
Jump higher and higher. Don't fall below!
Chill Mode — Adds a safety floor so you can't fall.
What's New in Trippy Jump 2
Obstacle platforms block your path. Hit them from below twice — first to crack, second to break through. They appear from ~300m and grow more frequent with altitude.
Current Build
Touch controls: hold left/right to steer; swipe up or double-tap for the double jump.
Boss rifts appear every 1000m with reachable approach platforms tuned for iPhone and iPad.
Odd-numbered levels now introduce subtle procedural background patterns.
Platform Types
Normal — Rubbery neon landing platform
Fragile — Dashed outline; breaks after one bounce
Moving — Arrow-marked platform drifting sideways
Spring — Chevron marker; launches you higher
Vanishing — Faded platform; disappears after landing
Wobble — Tilted surface bobbing up and down
Elastic — Side brackets; expands and contracts
Quantum Rift — Jagged barrier; hit from below to shatter it
Power-Ups
Aura — Spring boost on every platform (10s)
Nova — Mega-launch + crimson speed trail (10s)
Magnet — Pulls nearby platforms closer (10s)
Merkaba — Half gravity, feather-light jumps (8s)
Lotus — Nearby platforms drift toward you (6s)
Star — Persistent golden stardust trail (10s)
Chaos — Inverts controls and colors (8s)
Gameplay Elements
Rifts — Small and medium rifts block routes; break them from below
Cosmic Rails — Glowing streams that carry you upward through transitions
Boss Rifts — Full-width milestone gates every 1000m; crack them open with 7 hits
Your Ascent
The ascent just began…
Inspired by Doodle Jump
by Lima Sky — Igor & Marko Pusenjak thank you for the original idea ✦